- Bio
Recently graduated Computer Games Enterprise Student, with a strength in software development, production and agile methods. I also have experience in multiple programming languages including JavaScript, C#, C++ and HTML.
During my four year university course, I founded a small games company and was the producer of the team.
- Mole Valley
Dissertation 2021
As my final year project, I used geo-data, such as terrain elevation, water, tree-covering and buidling data, to create a game space for the mole valley.
- D-Side by the Seaside
Portsmouth Game Jam 2018
I was the programmer for CGE Starship during the 2018 Portsmouth game jam.
We made a game where the player must roll on objects to grow larger. We had the chance to work with a Movoball, a yoga ball with motion sensors, and Virtual Reality to make this technical piece.
- Mouse Trap
Self-Employed Placement Year
I was the producer and a founder for SoftYesGames during my placement year.
Mouse Trap was a game where you control a character who is shrunk and now has to find a way to return to normal size and maybe save the world.
- FishMen
Portsmouth Game Jam 2019
I was the programmer for Team FishMen during the 2019 Portsmouth game jam.
This year we decided to make a simple 2 player Twinstick-shooter. The player would have to survive as long as possible while being attacked by 'Fish Men'